The main problem I have found about doing this project is that I have no knowledge of duplicating animation from one character to another. I have been researching on the internet and haven't found anything of use. I been into university and spoken to Andrew and whilst he doesn't have a solution to the problem it was useful to brainstorm with someone with knowledge. It also became apparent when I was talking to him what a mess my rig is in. I think I knew this but we have found a solution to this. I'm going to copy all of the key sets from the pelvis on the circle and detach it and redraw a new one and copy the keys over. I can then group all of the elements of the rig together under one header. The problem I was having is that for some reason the circle that controls the pelvis is fixed which means when you want to move the whole character the model distorts and cannot be relocated. By following the steps above it means I can pick the whole character up and move them easily which will also help me when I come to copying the other girls.
I think I can duplicate the animation using the trax editor and the character mapper function in Maya. I think I will try this with a simple object and see if it works before I try it with my complicated model.
The best solution that we came up with if I don't manage to duplicate the girls is the use of After Effects it may mean that I have to produce a composition film, which may look better anyway. I can render out each girl in their various coloured costumes and head dresses, I need to move the stage across for each one so that they look like they are positioned accordingly in comparison to each other and then take the footage and composite it in After Effects. It works out kind of like doing a green screen where you superimpose someone.
Wednesday, April 30, 2008
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